Not to mention the very real loss of progress if/when a unit is killed, etc. In addition, the maps are small, the cover/LOS system is bare bones (no real elevation or interiors), and the AI is nowhere near as ruthless as that in XCom2. Sure, this game has some nods to XCom2, and a solid roster of units, abilities, decent overall gameplay etc.-but the number of strategic options you have in any given battle in AoW:PF is severely limited. Let Civ be Civ, and compare it to Humankind perhaps.Ĭompare Xcom to Phoenix Point and compare Planetfall to Aow3.Ĭomparing the combat in this game to XCom2 is just laughable, at best. That comparison is unfair to both brands, and so it is with comparing PF to Xcom or Civ. To the extent that one of the early reviews took a heavy ♥♥♥♥ on PF because the combat wasn't an exact clone of XCom (I had a thorough chat with that writer, but he dug his heels in despite loads of evidence.)Īnd so it continues, with people like docking points of the combat because it isn't "as good as" X-com, which is a bit like saying my BMW X3 isn't as good at transporting stuff as a Mercedes Benz Actros (google it) Planetfall, was never meant to be Civ meets X-Com, just that the media went wild with that. "Civ meets X-com" could be an incredible game, perhaps, or a turgid ♥♥♥♥♥♥ game with overfilled turns that just drags on forever.īut the point is this game, i.e. Paradox never bothered correcting them because that is an awesome marketing tagline. The media then ran away with that and decided this game was Civ meets X-Com. This whole X-come comparison started at Pdx con, when Lennart sas was talking about overwatch in Planetfall, where he said "overwatch here is similar to Overwatch in X-Com, so you watch over an area and shoot at enemies that come into that area"
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